In-Level Loadout Deathloop – Case Study November 2024 (2 days) Personal Project User Research Wireframing Figma Background: This project was done as part of a UX test. Apart from the test itself, I felt that this was a challenge for me to understand how to approach Game UX and design thinking as a whole. Definitions: […]
Category: Game Work
Picture Patching
Picture Patching Design and Development November 2023 – Present (Hiatus since February 2024) Personal Project Wireframes UI Design UI Development Visual Design Copywriting Game Design Development Photoshop, Figma, Unity (C#) Play here on itch.io! Best on Touch Screen Devices / Mobile (note: may take time to load) This project is dedicated to my grandmother, who […]
EverMerge
EverMerge June 2022 – Sept 2023 This Game Studio (Title published by Big Fish Games) Manager: Prachi Pradhan Feature Flow UI Design Prototyping UnityGUI Greyboxing Photoshop, Figma, Unity Image Source: https://www.deconstructoroffun.com/blog/2020/12/6/how-evermerge-made-50m-in-just-7-months EverMerge is a match 3 sandbox style puzzle game, published by Big Fish Games. View on App Store or Google Play At This Game […]
Quantomoku
Quantomoku Bakery January 2020 nwHacks 2020 Project Lead: Ivan Carvalho Developers: Devina Jaiswal, Jean-Philippe Abadir Illustration UI Design Illustrator, Photoshop Project can be found here! Concept: To make it engaging for children, a theme had to be established. I was inspired by other adult/kid friendly games like forever trendy Candy Crush Saga or the […]